WebAn InputObject represents a single user input, such as mouse movement, touches, key presses and more. It is created when an input begins. The properties of this object vary … Web19 okt. 2024 · Mouse.Button1Down:connect (function () if isEquipped == true then if not pause then pause = true anim1:Play () wait (0.1) trail.Enabled = true wait (0.6) trail.Enabled = false pause = false end end end) handle.Touched:connect (function (hit) if isEquipped == true then if not pause2 then pause2 = true if Mouse.Button1Down then if humanoid and …
lua - Roblox How to fix If statement? - Stack Overflow
WebI suggest using the new UserInputService instead of GetMouse. Each key in that is guaranteed to be uniquely bound (unlike KeyDown, which has '2' and 'Left Ctrl' bound to … WebYou can use these with GUI events like MouseEnter, MouseLeave, and MouseButton1Down to provide a consistent studio experience when interacting with certain kinds of GUI … smothers volvo english
ROBLOX Scripting: Button1Down Getting mouse and clicking
WebKeyCode Roblox Creator Documentation TeleportResult TeleportState TeleportType TerrainAcquisitionMethod TerrainFace TextChatMessageStatus TextFilterContext … Web6 sep. 2024 · UserInputService. This example shows how to use the UserInputService in getting the player's LeftMouseButton input. local UserInputService = game:GetService ("UserInputService") local function onInputBegan (input) if input.UserInputType == Enum.UserInputType.MouseButton1 then print ("The left mouse button has been … Web keyrelease( key) Releases key on the keyboard. You can access the int key values on MSDN. Left Click mouse1click() Simulates a full left mouse button press. mouse1press() Simulates a left mouse button press without releasing it. mouse1release() Simulates a left mouse button release. Right … smothers vacations